Getting Started

In this section, you will get familiar with the basics of working with the XR Toolkit in Blender.

We will go step by step through opening a model, the interface, and building your first interactive logic.


Your model

You start by opening or importing a model.

The origin point

We make sure that your model is position around the origin point in Blender.

Workspace layout

Next, we explore the Workspace, so you know where to find everything.

The first step

Then you create your first interactive step and link an Interactive to a Collider.

Building logic

Finally, you work with the Workflow, where you define what happens and when.


You now know which steps we’ll go through—let’s get started!
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