Multiple Choice
Usage
- Use the
Multiple ChoiceBuilding Block to create input choice usingInteractivewithCollidersorTouchBuilding Blocks. - The
Multiple Choicehas a Correct and Wrong list with their own outputs. - When the Correct connection fires, all used Building Blocks in the
Multiple Choiceget disabled or resolved; also those referenced under Wrong. - This Building Block is virtual and is not assigned to an object.
Add this Building Block by right-clicking in the Workflow background and selecting Multiple Choice.
Settings
The following fields can be found on the Building block in the Workflow:
- Mode
- Interactive/Reacts on
- Correct
- Wrong
Mode
Select the input type of Building Block to evaluate with
| Property | Description |
|---|---|
| Interactive | Interactive Building Block |
| Touch | Touch Building Block |
Interactive/Reacts on
Depending on the mode this holds the reference of the object that evaluates against the Correct and Wrong lists
| Property | Description |
|---|---|
| Interactive | Select an Interactive from the search field or pick from the scene with the eyedropper |
| Reacts on | Name of the object the Touch should respond to, like xrrig prefixed bodyparts or other Building Blocks. See this list for reference on xrrig compatible strings. |
Correct
Allows you to define which objects of the selected type are considered correct for this Multiple Choice
| Property | Description |
|---|---|
| Add | Add object from the search field or pick from the scene with the eyedropper |
Link the Correct output socket to other Building Block actions to have them respond to this choice. Settings are defined on the individual objects.
Wrong
Allows you to define which objects of the selected type are considered wrong for this Multiple Choice
| Property | Description |
|---|---|
| Add | Add object from the search field or pick from the scene with the eyedropper |
Link the Wrong output socket to other Building Block actions to have them respond to this choice. Settings are defined on the individual objects.
Actions
The following actions are available:
- Enable/Activate
Enable/Activate
Depending on the Mode, Enable or Activate all Building Blocks referenced in the Multiple Choice.
Reactions
This Building Block has no reactions, use the Correct and Wrong outputs instead. These outputs are Splitter compatible.