Multiple Choice

Usage

  • Use the Multiple Choice Building Block to create input choice using Interactive with Colliders or Touch Building Blocks.
  • The Multiple Choice has a Correct and Wrong list with their own outputs.
  • When the Correct connection fires, all used Building Blocks in the Multiple Choice get disabled or resolved; also those referenced under Wrong.
  • This Building Block is virtual and is not assigned to an object.

Add this Building Block by right-clicking in the Workflow background and selecting Multiple Choice.

Settings

The following fields can be found on the Building block in the Workflow:

  • Mode
  • Interactive/Reacts on
  • Correct
  • Wrong

Mode

Select the input type of Building Block to evaluate with

PropertyDescription
InteractiveInteractive Building Block
TouchTouch Building Block

Interactive/Reacts on

Depending on the mode this holds the reference of the object that evaluates against the Correct and Wrong lists

PropertyDescription
InteractiveSelect an Interactive from the search field or pick from the scene with the eyedropper
Reacts onName of the object the Touch should respond to, like xrrig prefixed bodyparts or other Building Blocks. See this list for reference on xrrig compatible strings.

Correct

Allows you to define which objects of the selected type are considered correct for this Multiple Choice

PropertyDescription
AddAdd object from the search field or pick from the scene with the eyedropper

Link the Correct output socket to other Building Block actions to have them respond to this choice. Settings are defined on the individual objects.


Wrong

Allows you to define which objects of the selected type are considered wrong for this Multiple Choice

PropertyDescription
AddAdd object from the search field or pick from the scene with the eyedropper

Link the Wrong output socket to other Building Block actions to have them respond to this choice. Settings are defined on the individual objects.


Actions

The following actions are available:

  • Enable/Activate

Enable/Activate

Depending on the Mode, Enable or Activate all Building Blocks referenced in the Multiple Choice.


Reactions

This Building Block has no reactions, use the Correct and Wrong outputs instead. These outputs are Splitter compatible.

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