Label

Usage

  • The Label Building Block is used to visually display information in the scene.
  • Use it for instructions, explanations, or feedback related to objects.
  • Combine it with the Workflow to show or update labels at the right moment.

Supported formats

The following file formats are supported:

  • .jpg
  • .png
  • .mp4 (recommended: max. 15–20 MB)

Settings

The Label Building Block consists of the following sections:

  • On Start
  • Content
  • Size
  • Style
  • Orientation

On Start

Determines the initial state of the object when the scenario starts.

PropertyDescription
EnabledLabel is visible at start

Content

Determines the content of the label.

PropertyDescription
TitleMain text of the label
SubtitleSecondary text of the label
Image/VideoMedia file displayed (.jpg, .png, .mp4)

Size

Determines the scale and readability of the label.

PropertyDescription
Width (m)Width of the label in meters
Title Font Size (pt)Font size of the title
Subtitle Font Size (pt)Font size of the subtitle

Style

Determines the visual style of the label.

PropertyDescription
Border ColorColor of the label border

Orientation

Determines how the label is positioned in the scene.

PropertyDescription
Always Face UserLabel always rotates to face the user
Anchor on Center of MeshLabel is centered on the object
Position OffsetOffset relative to the object (X, Y, Z)
Rotation OffsetRotation relative to the object (X, Y, Z)

Actions

The following actions are available:

  • Enable
  • Disable
  • Update Label

Enable

Makes the label visible.


Disable

Hides the label.


Update Label

Updates the content of the label.

PropertyDescription
TitleNew title
SubtitleNew subtitle
Image/VideoNew media file

Events

This Building Block has no events.

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