Label

Usage

  • The Label Building Block is used to display information visually in the scene.
  • Use it for instructions, explanations, or feedback related to objects.
  • Combine it with the Workflow to show or update labels at the right moment.

Settings

The Label consists of the following components:

  • On Start
  • Content
  • Size
  • Style
  • Orientation

On Start

Defines the initial state of the label when the scenario starts.

PropertyDescription
EnabledLabel is visible at start

Content

Defines the content of the label.

PropertyDescription
TitleMain text of the label
SubtitleSecondary text of the label
Image/VideoMedia file displayed (.jpg, .png, .mp4)

Size

Defines the scale and readability of the label.

PropertyDescription
Width (m)Width of the label in meters
Title Font Size (pt)Font size of the title
Subtitle Font Size (pt)Font size of the subtitle

Style

Defines the visual style of the label.

PropertyDescription
Border ColorColor of the label border

Orientation

Defines how the label is positioned in the scene.

PropertyDescription
Always Face UserLabel always faces the user
Anchor on Center of MeshLabel is centered on the object
Position OffsetOffset relative to the object (X, Y, Z)
Rotation OffsetRotation relative to the object (X, Y, Z)

Actions

The following actions are available:

  • Enable
  • Disable
  • Update Label

Enable

Makes the label visible.


Disable

Hides the label.


Update Label

Updates the content of the label.

PropertyDescription
TitleNew title
SubtitleNew subtitle
Image/VideoNew media file

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