Label
Usage
- The
LabelBuilding Block is used to display information visually in the scene. - Use it for instructions, explanations, or feedback related to objects.
- Combine it with the
Workflowto show or update labels at the right moment.
Settings
The Label consists of the following components:
- On Start
- Content
- Size
- Style
- Orientation
On Start
Defines the initial state of the label when the scenario starts.
| Property | Description |
|---|---|
| Enabled | Label is visible at start |
Content
Defines the content of the label.
| Property | Description |
|---|---|
| Title | Main text of the label |
| Subtitle | Secondary text of the label |
| Image/Video | Media file displayed (.jpg, .png, .mp4) |
Size
Defines the scale and readability of the label.
| Property | Description |
|---|---|
| Width (m) | Width of the label in meters |
| Title Font Size (pt) | Font size of the title |
| Subtitle Font Size (pt) | Font size of the subtitle |
Style
Defines the visual style of the label.
| Property | Description |
|---|---|
| Border Color | Color of the label border |
Orientation
Defines how the label is positioned in the scene.
| Property | Description |
|---|---|
| Always Face User | Label always faces the user |
| Anchor on Center of Mesh | Label is centered on the object |
| Position Offset | Offset relative to the object (X, Y, Z) |
| Rotation Offset | Rotation relative to the object (X, Y, Z) |
Actions
The following actions are available:
- Enable
- Disable
- Update Label
Enable
Makes the label visible.
Disable
Hides the label.
Update Label
Updates the content of the label.
| Property | Description |
|---|---|
| Title | New title |
| Subtitle | New subtitle |
| Image/Video | New media file |
Reactions
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