Interactive

Usage

  • The Interactive Building Block makes an object interactive within your scenario.
  • An Interactive can be linked to a target object (Collider).
  • Combine it with the Workflow to control interactions.
  • Use multiple Interactive blocks to build a step-by-step flow.

Settings

The Interactive consists of the following components:

  • On Start
  • Collider
  • Label
  • Line
  • Highlight
  • Behaviour
  • Distance Triggers
  • Freeze Axis
  • Override Objects

On Start

Defines the initial state of the object when the scenario starts.

PropertyDescription
VisibleObject is visible at start
HighlightedObject is visually highlighted
EnabledObject is immediately interactive

Collider

Defines where the object should be placed.

PropertyDescription
TargetThe object this interactive should be placed on

Settings are automatically inherited if they are already defined on the target object.

See Collider for more information.


Label

Used to display a label for the specified object.

PropertyDescription
OriginThe object the label is attached to

Settings are automatically inherited if they are already defined on the target object.

See Label for more information.


Line

Displays a visual guide line between objects.

PropertyDescription
TargetThe object the line is connected to

Settings are automatically inherited if they are already defined on the target object.

See Line for more information.


Highlight

Defines how the object is visually emphasized.

PropertyDescription
Color OverrideOverrides the highlight color
OutlineShow an outline
FillFill the object with color

Behaviour

Defines how the object behaves during interaction.

PropertyDescription
Return To OriginObject returns to its original position when released
Return DelayTime in seconds before the object returns

Distance Triggers

Defines when the target becomes visible based on distance to the object.

PropertyDescription
Distance TriggersList of distance-based triggers

Freeze Axis

Restricts movement or rotation of the object.

TypeOptions
PositionX, Y, Z
RotationX, Y, Z

Movement and rotation are restricted based on the object’s local axes.


Override Objects

Allows you to define which objects are used for visibility, highlighting, and collisions.

Visible Objects

Objects that remain visible or become visible

Highlighting Objects

Objects that are highlighted

Colliding Objects

Objects that are used as colliders

PropertyDescription
AddAdd object
Include Children ObjectsInclude child objects

Actions

The following actions are available:

  • Enable
  • Disable
  • Make Visible
  • Show Highlight
  • Hide Highlight

Enable

Makes the object interactive.


Disable

Makes the object no longer interactive.


Make Visible

Makes the object visible (but not immediately interactive).


Show Highlight

Shows the object’s highlight.


Hide Highlight

Hides the object’s highlight.

Reactions

The following reactions are available:

  • When Placed On (target)

When Placed On (target)

This reaction is triggered when the interactive object is placed on the target position (Collider).

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