Collider

Usage

  • The Collider Building Block defines where objects can be placed or interacted with.
  • Use it as a target object for Interactive Building Blocks.
  • Combine it with the Workflow to control interactions based on placement.

Settings

The Collider consists of the following components:

  • On Start
  • Highlight
  • Distance Triggers
  • Override Objects

On Start

Defines the initial state of the object when the scenario starts.

PropertyDescription
HighlightedObject is visually highlighted
EnabledObject is active as a collider

Highlight

Defines how the object is visually emphasized.

PropertyDescription
Color OverrideOverrides the highlight color
OutlineShow an outline
FillFill the object with color

Distance Triggers

Defines when the target becomes visible based on distance to the object.

PropertyDescription
Distance TriggersList of distance-based triggers

Override Objects

Allows you to define which objects are used for visibility, highlighting, and collisions.

Visible Objects
Objects that remain visible or become visible

Highlighting Objects
Objects that are highlighted

Colliding Objects
Objects that are used as colliders

PropertyDescription
AddAdd object
Include Children ObjectsInclude child objects

Actions

The following actions are available:

  • Enable
  • Disable
  • Make Visible
  • Show Highlight
  • Hide Highlight

Enable

Activates the object as a collider.


Disable

Deactivates the object as a collider.


Make Visible

Makes the object visible.


Show Highlight

Shows the object’s highlight.


Hide Highlight

Hides the object’s highlight.

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