Collider
Usage
- The
ColliderBuilding Block defines where objects can be placed or interacted with. - Use it as a target object for
InteractiveBuilding Blocks. - Combine it with the
Workflowto control interactions based on placement.
Settings
The Collider consists of the following components:
- On Start
- Highlight
- Distance Triggers
- Override Objects
On Start
Defines the initial state of the object when the scenario starts.
| Property | Description |
|---|---|
| Highlighted | Object is visually highlighted |
| Enabled | Object is active as a collider |
Highlight
Defines how the object is visually emphasized.
| Property | Description |
|---|---|
| Color Override | Overrides the highlight color |
| Outline | Show an outline |
| Fill | Fill the object with color |
Distance Triggers
Defines when the target becomes visible based on distance to the object.
| Property | Description |
|---|---|
| Distance Triggers | List of distance-based triggers |
Override Objects
Allows you to define which objects are used for visibility, highlighting, and collisions.
Visible Objects
Objects that remain visible or become visible
Highlighting Objects
Objects that are highlighted
Colliding Objects
Objects that are used as colliders
| Property | Description |
|---|---|
| Add | Add object |
| Include Children Objects | Include child objects |
Actions
The following actions are available:
- Enable
- Disable
- Make Visible
- Show Highlight
- Hide Highlight
Enable
Activates the object as a collider.
Disable
Deactivates the object as a collider.
Make Visible
Makes the object visible.
Show Highlight
Shows the object’s highlight.
Hide Highlight
Hides the object’s highlight.
Reactions
This Building Block has no reactions.
Last updated on