Calibrate Button
Usage
- The
Calibrate ButtonBuilding Block turns an object into an interactable element that allows the user to restart the spatial anchor calibration of the scene. - Use this when you want to give the user the option to recalibrate during runtime.
- This Building Block is often used in an in-scene 3D menu, so no separate UI needs to be opened.
Settings
The Calibrate Button consists of the following component:
- On Start
On Start
Defines the initial state of the object when the scenario starts.
| Property | Description |
|---|---|
| Enabled | Object is active and can be used to recalibrate |
Actions
This Building Block has no actions.
Reactions
This Building Block has no reactions.
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