Calibrate Button

Usage

  • The Calibrate Button Building Block turns an object into an interactable element that allows the user to restart the spatial anchor calibration of the scene.
  • Use this when you want to give the user the option to recalibrate during runtime.
  • This Building Block is often used in an in-scene 3D menu, so no separate UI needs to be opened.

Settings

The Calibrate Button consists of the following component:

  • On Start

On Start

Defines the initial state of the object when the scenario starts.

PropertyDescription
EnabledObject is active and can be used to recalibrate

Actions

This Building Block has no actions.

Reactions

This Building Block has no reactions.

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