Audio
Usage
- The
AudioBuilding Block is used to play sound within your scenario. - Use it for instructions, feedback, or ambient audio.
- Combine it with the
Workflowto trigger audio at the right moment.
Supported format
.mp3— currently only working withVBR(Variable Bit Rate)
Settings
The Audio Building Block consists of the following sections:
- On Start
- Playback
- Behaviour
On Start
Determines which audio file is loaded when the scenario starts.
| Property | Description |
|---|---|
| Preload File (.mp3) | Audio file that is loaded in advance |
Playback
Determines how the audio file is played.
| Property | Description |
|---|---|
| Loop Clip | Repeat the audio file |
| Volume | Volume of the audio file |
Behaviour
Determines how audio behaves relative to other users.
| Property | Description |
|---|---|
| Don’t Sync with Other Users | Do not wait for other users before playing |
Actions
The following actions are available:
- Play Clip
- Stop
Play Clip
Plays a selected audio file.
- Use the
Audio Filefield to select a specific file - Use the
Loop Clipoption to determine whether the clip should loop
Stop
Stops audio playback.
Events
The following event is available:
- When Finished
When Finished
This event is triggered when the selected audio file has finished playing.
Note: Make sure to select the same audio file here.
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