Audio

Usage

  • The Audio Building Block is used to play sound within your scenario.
  • Use it for instructions, feedback, or ambient audio.
  • Combine it with the Workflow to trigger audio at the right moment.

Supported format

  • .mp3 — currently only working with VBR (Variable Bit Rate)

Settings

The Audio Building Block consists of the following sections:

  • On Start
  • Playback
  • Behaviour

On Start

Determines which audio file is loaded when the scenario starts.

PropertyDescription
Preload File (.mp3)Audio file that is loaded in advance

Playback

Determines how the audio file is played.

PropertyDescription
Loop ClipRepeat the audio file
VolumeVolume of the audio file

Behaviour

Determines how audio behaves relative to other users.

PropertyDescription
Don’t Sync with Other UsersDo not wait for other users before playing

Actions

The following actions are available:

  • Play Clip
  • Stop

Play Clip

Plays a selected audio file.

  • Use the Audio File field to select a specific file
  • Use the Loop Clip option to determine whether the clip should loop

Stop

Stops audio playback.


Events

The following event is available:

  • When Finished

When Finished

This event is triggered when the selected audio file has finished playing.

Note: Make sure to select the same audio file here.

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