Audio

Usage

  • The Audio Building Block is used to play sound within your scenario.
  • Use it for instructions, feedback, or ambient audio.
  • Combine it with the Workflow to play audio at the right moment.

Settings

The Audio Building Block consists of the following components:

  • On Start
  • Playback
  • Behaviour

On Start

Defines which audio file is loaded when the scenario starts.

PropertyDescription
Preload File (.mp3)Audio file that is preloaded

Playback

Defines how the audio file is played.

PropertyDescription
Loop ClipRepeat the audio file
VolumeVolume of the audio file

Behaviour

Defines how audio behaves in relation to other users.

PropertyDescription
Don’t Sync with Other UsersDo not wait for other users before playing

Actions

The following actions are available:

  • Play Clip
  • Stop

Play Clip

Plays a selected audio file.

  • Use the Audio File field to specify a file.
  • Use the Loop Clip option to define whether the clip should loop.

Stop

Stops audio playback.


Reactions

The following reactions are available:

  • When Finished

When Finished

This reaction is triggered when the specified audio file has finished playing.

Note: Make sure to specify your Audio File here

Last updated on