Calibration

In Mixed Reality, it’s important that your content is positioned correctly in the real world.

You want objects to align precisely with the physical space—and for multiple users to see them in the same position.
Calibration ensures that your virtual content appears exactly where it should.

Calibration in Connec2 is done using shared calibration (based on so-called Shared Spatial Anchors).
This means the calibration is automatically shared with other users in the same session.

Good to know: calibration is shared based on the location set in your profile. Users with the same location will experience the same calibration.

When should you calibrate?

You should calibrate when:

  • Your content is not positioned correctly
  • You are using a space for the first time
  • You want to share the same experience across multiple headsets

In most cases, you only need to do this once per space.

Set up your space first

Before calibrating, it’s important that your space is properly set up in your Meta headset.

This is done outside of Connec2, in the system settings of your Meta headset.

Make sure that:

  • the floor height is correctly set
  • your boundary (guardian) is properly defined

If this is not set up correctly, your content may be positioned incorrectly later on.

You can adjust this in your headset settings (Environment settings → Boundary).

For more information, visit the Meta website:
Set up your boundary for Meta Quest

Starting calibration

You can start calibration in three ways:

  • Automatically
    → The calibration appears if no calibration is present yet

  • Via content
    → For example using a Calibrate Button (XR Toolkit)

  • Via the menu
    MenuSettingsMixed RealitySpawn Calibration Pivot

The calibration pivot

When you start calibrating, a pivot appears in the space.

landscape

This object looks like:

  • a sphere on a stick
  • with a ring around it

You use this object to determine the position and orientation of your content.

Calibrating

Use the pivot and follow these steps:

Set position

  1. Place your hand (or controller) inside the sphere
  2. Grab the sphere
  3. Move it to the desired position

This position defines the origin of your content
(this corresponds to the origin in Blender)


Set rotation

  1. Grab the ring around the sphere
  2. Rotate it to the correct direction

This determines how your content is oriented in the space.


Confirm calibration

When you are satisfied:

  1. Take a few steps back
  2. The calibration will be applied automatically

The pivot will disappear automatically.

Calibration status

During calibration, a small sphere with an anchor icon appears on the ground.

This sphere indicates the status using colors:

landscape

  • Red → calibration failed
  • Orange → calibration successful and being saved
  • Green → saved locally
  • Blue → synchronized with other users

Afterward, the sphere disappears automatically.

Collaboration with multiple headsets

Calibration is shared by default with other users in the same session.

This means:

  • You only need to calibrate once
  • Other headsets automatically adopt the same calibration
  • Everyone sees the content in the same position

In rare cases, synchronization may be disabled via workspace settings.

Video

Below you can see how calibration works in practice:



You now know how to calibrate and synchronize content in Mixed Reality.
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