Introduction

Welcome to the introduction section of the Connec2 3D Editor.
Here’s what you can do with the 3D Editor — and what you shouldn’t use it for.

Connec2 3D Editor splash

Who is it for?
Connec2 3D Editor is a tool to publish 3D models to your Virtual Workspace.
It’s intended for users with some experience in tools like SketchUp, Revit, SolidWorks, 3ds Max, or Blender.


✅ Use it for

  • Tweaking small things that make sense in VR but not in the source model
    (e.g., positioning content so it’s comfortably reachable in VR)
  • Adding Connec2-specific behavior
    (e.g., making objects interactive or creating navigation surfaces)

❌ Don’t use it for

  • Fixing structural errors in the source material
    (e.g., geometry issues, z-fighting, heavy clean-up)
  • Building complex multi-model scenes that are better authored in your original DCC app

Video tutorials

Full series covering interface, navigation, object manipulation, properties, calibration, and publishing.

Chapter 1 — Interface Overview

Chapter 2 — Importing 3D Content

Chapter 3 — Basic Camera Controls

Chapter 4 — Advanced Camera Controls

Chapter 5 — Basic Object Manipulation

Chapter 6 — Basic Object Properties

Chapter 7 — Center Selection

Chapter 8 — Calibrate Floor Level

Chapter 9 — Publish 3D Content

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